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Topics - Heathen

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1
Mage: The Ascension / Casting Magick, Step By Step
« on: March 31, 2020, 05:55:35 PM »
The Effect of What You're Doing
As mentioned earlier, every magickal act is referred to, in game terms, as an Effect. Generally, Effects get described in terms of the Spheres you use to perform that Effect. Looking for flaws with Entropy? That's an Entropy 1 Effect. Changing your hair from brown to blue? That's a Life 2 Effect if you're using Spheres instead of hair dye. Firing a hypertech pulse-cannon? That's an Effect using Forces 3 (to create the destructive element) + Prime 2 (to provide the energy that creates that element). Whatever a mage does with Arete and the Spheres has an effect upon the local reality. And so, when you're figuring out what you want to do, you're deciding upon the Effect you wish to create.

Game Terms vs. Character Terms
As a roleplaying note, please remember that characters NEVER call what they're doing %u201CEffects.%u201D A witch will cast a spell, a Black Suit will activate a Procedure, a scientist will pull a lever or punch a command into her keyboard, but you won't hear any of them proclaiming %u201CLO, I EMPLOY MY ARETE TO CAST A FORCES 3 EFFECT ON YOU!%u201D That's game talk, not character talk.

Spheres: The Foundation of Each Effect
Practically speaking, a Sphere determines what your character can do. In a broader sense, the Spheres reflect your character's knowledge about the metaphysical forces he employs. When you're determining what you can do and how you can do it, the Spheres provide the foundation of your abilities. To command fire, for example, you need to have the Forces Sphere. The various Spheres and their capabilities can be found in the previous section.

How Many Effects Can I Use at Once?
A mage can cast only one Effect per turn, even if she's using Time 3 magick to speed up her activities. She may, however, keep any number of Effects running at a time, although it becomes more and more difficult for her to do so. Game-wise, you add +1 to your difficulty for every two Effects you have running at one time %u2013 that is, +1 difficulty for two Effects, +2 for four Effects, +3 for six Effects, and so on. And by %u201Crunning,%u201D we mean an Effect that demands ongoing concentration - a summoning, a force field, weather control, and so on.

As an overall note, an Effect that has a Time-based trigger, one which has been locked into another Pattern, or one that has been cast but whose duration has not yet expired, does not count toward that total. If Lee Ann enchants a guy, and if %u2013 thanks to the number of successes rolled %u2013 that enchantment lasts for a week after they part company, then Lee Ann does not have to concentrate on the Effect in order to keep it going.
If she wishes to extend the Effect beyond its original duration, however, then it counts against the number of Effects that character can employ at the same time.

Instant Effects and Rituals
Many Effects take place instantly; if you throw a lightning bolt, for example, that Effect is over once the bolt hits its target. Rituals, on the other hand, demand intense concentration. No more than two Effects can be used at once during the casting of a ritual

Rotes, Procedures, and Other Prepared Effects
Mages like to be prepared. Thus, although freeform realitycrafting is any mage's prerogative, many characters employ previously prepared Effects %u2013 rotes, spells, Procedures, Adjustments, and so forth %u2013 as part of their mystic or technological bag of tricks. For simplicity's sake, we'll just call such Effects %u201Crotes%u201D
for now. Certainly, no good Technocrat would be Deviant enough to use words like %u201Cspell%u201D or %u201Cmagick%u201D to refer to what he does, but the various terms all mean the same thing as far as game systems are concerned.

Knowing and Learning Rotes
Rules-wise, a rote is simply an Effect that your character has used before or learned from someone else. Some groups teach rotes as part of basic training, whereas others pass them along to their close friends, apprentices, and so on. Beyond the story-based opportunities to learn such tricks, there's nothing special about a rote. You do not need to spend points to learn one, nor are you limited to a certain number
of rotes. If your group wants to reflect the process of learning rotes from some other character or source, simply roll your character's Intelligence + either Esoterica (for mystic techniques) or Science (for technomagickal rotes), with a difficulty based upon the highest Sphere in that rote + 5. Learning a Rank 1 rote would be difficulty 6, and a Rank 5 rote would be difficulty 10.

If you want to have characters discover rotes through research or mystic/ technological tomes, use a Perception + Research roll with the same difficulties given above. This way, a hidden library or forbidden codex can present new and interesting opportunities for a sharp-witted character. Naturally, the mage must share a focus with the rote in question before he can use it to his benefit. A Man in Black isn't going
to get far with a voodoo curse unless he adjusts his thinking to accommodate such Deviant ideas! A character who wants to adopt a rote from a different practice or paradigm would be casting that Effect at +2 difficulty, as if he were working with unfamiliar tools%u2026 which is, of course, exactly what he's doing.

Step Two: Ability
Once you've gone through Step One, you know what your mage is planning to do and what he'll use in order to get the job done. The first question in Step Two is simple: Can he do it, given the things he knows and the things he employs? To get your answer, check your character's focus and its associated Traits to see whether or not he has what it takes to accomplish what you've set out to do. The question of
Spheres is easy enough; if you've got the appropriate Rank in the appropriate Spheres, then in game terms, yes %u2013 your character can do it.

Focus: How Your Character Does It
The second part is a bit trickier: Does your mage BELIEVE that he can do such things? Sure, maybe you've got Forces 3 and Prime 2 on your character sheet. A Black Suit can't just snap her fingers and make fireballs appear, however. Such feats don't fit her focus %u2013 they violate her beliefs. She can't conjure fire using someone else's focus, either; if you gave her a rune-carved staff, she'd try to hit someone with it, not summon a firestorm. That sort of nonsense is Reality Deviance, and so %u2013 Spheres be damned %u2013 the Black Suit could no more conjure fire with a staff than she could fart unicorns and shoot them into space. So that's where roleplaying comes in.

Belief, Practice, and Tools
In Mage's previous iterations, Focus referred to the tools that a mage used to cast her Effects. Now, however, we've expanded that term to encompass the beliefs (or paradigm) that a mage accepts as the source of her power; the practice she uses in order to direct her beliefs toward intentions; and the tools that she uses in the course of that practice. Previous chapters have shown how those three factors depend upon the background of each individual mage. The Focus and the Arts section later in this chapter explores the many different options your character could use. For right now, simply remember this: when you cast an Effect, your character's FOCUS determines what she does. And that focus depends upon the character herself.

As detailed in Chapters One, Two, and Six, mages focus their Effects through a combination of paradigm, practice, and tools. Step Two involves thinking from your mage's perspective - ignoring the dots on your character sheet in favor of whether or not your character would believe in what you have in mind.

If the answer is No, as with the Black Suit mentioned above, then think of another way to make things happen. Okay, the rune-carved staff won't work%u2026 but a lighter and some hairspray would! In the story, the agent rushes to the bathroom cabinet, grabs the Aqua Net, pulls a lighter out of her pocket, and there you go. Now your Black Suit can conjure a fireball with a Forces 3/ Prime 2 Effect, using the lighter and the spray can as a focus instrument.

This is a Fragment from Mage The Ascension, 20th Anniversary Edition.

2
STEP 1: Download `Grand Theft Auto San Andreas` from (www.finalnights-rp.com > DOWNLOAD GTA:SA)

STEP 2: Extract the compressed folder.

STEP 3: Download `San Andreas Multi-Player` from (www.finalnights-rp.com > DOWNLOAD SAMP); run the installation in the previously extracted folder. This application file is certified by www.sa-mp.com and www.finalnights-rp.com to be clear from all viruses. If you wish to make sure, feel free to run a virus scan before downloading.

STEP 4: Run samp.exe that has been installed in the GTA SA folder.

STEP 5: Press the check green symbol that is on the top left of the window.

STEP 6: Copy the IP (185.203.119.198) and paste it in the field. Press enter.

STEP 7: Now you will see the server has been added to favorites. You can double click on the server and press connect to play the server!

3
Server Rules / Server General Rules
« on: March 19, 2020, 01:37:41 PM »
Common Courtesy
Be mindful of others and think before you write. There is absolutely no need to be hurtful or aggressive on this platform. At the end of the day we are here to enjoy our time and create a memorable experience.

Metagaming
Using Out Of Character information In Character (metagaming) is not allowed. Inciting someone to metagame is also against the rules. This includes emoting information that other people have no reason to currently know — your /me's and /do's should not state what others cannot see, hear, touch, smell or taste.

IC Communication on 3rd-party Platforms
Using VoIP programs such as Teamspeak, Skype and Ventrilo to communicate IC whilst in-game is strictly forbidden.

Powergaming
Powergaming can be defined as performing acts that are not humanlike; forcing roleplay on others without giving them a fair chance; making up things which did not happen so that you can benefit; roleplaying things which are not possible script-wise so that you can gain an unfair advantage.

Exploitation of SA-MP physics
SA-MP physics and movements in-game are hardcoded and cannot be changed via scripting so the following is forbidden to avoid non-roleplay situations:

Code: [Select]
Bunnyhopping — jumping repeatedly to move around quicker.
Olympic swimming — continuously swimming without roleplaying that you are exhausted.
Hopping/Tapping on bikes/motorcycles — hopping about continuously or tapping W to go faster.
Chicken-running — running around in a zig-zag motion to avoid being hit by bullets.
Ninja-jacking — pulling players out of their vehicles with no roleplay.
Vehicle surfing — being on top of a vehicle to ride it, instead of being inside of it. This includes pretending someone is in the trunk of your car while they are actually on the roof. If you wish to kidnap someone and roleplay them as being in the trunk, they will have to occupy a script-wise seat.
Drive-bying as the driver with an SMG — shooting others from the driver seat of the vehicle.
Drive-bying without a driver — shooting others from a car with no driver in the car.
Tackle — abusing the /tackle command to force a player into an animation


Third Party Modifications
Third party modifications that give you an unfair advantage over other players are not allowed. Think before you install programs or mods, because if we find out that you are using something you should not, you will be banned permanently. If you think or know someone is cheating, it is your obligation to report them.

Deathmatching
Killing another person without a sufficient roleplay reason (deathmatching) is not allowed. Unnecessary provoking falls under this rule as well. Terrorism is strictly forbidden unless done with admin permission.

This also includes revenge killing — when you respawn after being executed and then kill (or at least attempt to) the person who has just murdered you. Your In Character memory is wiped off everything that led up to your death when you are killed, so you should forget about your attacker.

Repulsive Roleplay
You need OOC permission from all parties involved to perform the following on the server:\
Code: [Select]
Rape
Cannibalism
Pedophilia
Bestiality
Necrophilia
Dismemberment

If prior OOC permission is given by all parties involved, the roleplay must happen away from the public, where it will not potentially be interrupted. Subjecting others to see repulsive roleplay falls under this rule.

Destroying Property
You are required to have an advisor's approval and supervision to burn/destroy a house or business. You can ask for such a permission through (/assistme), but make sure you have a sufficient IC reason behind your plans.

Code: [Select]
Credits (for the structure): DamianC

4
Changelog / 9th March
« on: March 09, 2020, 01:23:15 PM »
* Server-Related Update(s):
- (/rplogs; /me and /rpf) no longer cut short when the message is too long.
- (/rplogs) now has `Next` button in the newly opened pages.
- The `Downgrade Background` option has been implemented.
- `General Faction` and `Faction` command trees have been added to (/help).

* Werewolf-Related Update(s):
- Activation of Gifts no longer requires a crouch.
- `Werewolf Advisors` are now capable of editing the `Rank` trait without the confirmation of Chief Advisor.
- - Characters with `Fair Glabro` Merit are no longer affected by the Manipulation and Appearance penalties.
- (/howl) now registers in (/rplogs).

* Demon-Related Update(s):
- Apocalyptic Form (/shapeshift) has been implemented. Your apocalyptic form persists even after disconnection, meaning losing connection to the game server won't automatically shapeshift you back to your mortal form - the only way for you to be shifted back is by typing the command again.
- Having the `Wings` form capability power will grant you the ability to fly scriptly when your apocalyptic form is assumed.

5
Changelog / 7th January
« on: January 07, 2020, 02:40:13 PM »
• General Update:
- (/rplog) has been renamed to (/showlog) for simplicity's sake.
- Pressing `Close` on (/showlogs) loads a new page has been fixed.
- Consuming a Food or Drink when you have `99` will bug out your ability to consume more has been fixed.
• Demon Related Update:
- Virtue Experience Cost has been fixed.
- `Demon Advisors` are now capable of adding/removing/upgrading Lores outside character creation.
- New Lore freebie cost has been fixed.
- `Wings (4pt. Low Torment)` has been added to the database. This can be equally purchased as a three-point revelatory power as High Torment. Normal rules apply.
- Temporary Torment now displays in ten empty dots, rather than five.
- Experience Cost of new Lore has been fixed.
- Advisors are now capable of awarding demon characters temporary Faith points for roleplay circumstances.

6
Changelog / 3rd January
« on: January 03, 2020, 01:48:37 PM »
• New Year Patch (NEW SPLAT INTRODUCED)
- A new splat have been introduced in the game server, `Demon: The Fallen`, it is now possible to roleplay a `Fallen` in Final Nights Roleplay. The supernatural race is not restricted in any shape or form - you can roleplay the splat as it should or would be.
  All the Merits and Flaws from `DtF Player's Guide` (more than 200!) has been extracted and imported into the database. Character creation is identical to that of the book: Demon the Fallen. We wish you a pleasant roleplay experience as a Demon!
  You will be able to build your custom Apocalyptic Form as per the `Demon: The Fallen Player's Guide` rules with over `120` Apocalyptic Form Capabilities have been imported in the database.
- Character Creation messages have been minimized to avoid chatbox spam.

7
Demon: The Fallen / Building a Demon (Nature of the Beast)
« on: December 30, 2019, 03:14:20 PM »
BUILDING A DEMON
When building your demon’s revelatory form, consider the character first. What sort of angel was she? Why did she join the rebellion? What was her role in the War of Wrath? An angel of the sea who spent much of the war spying on the enemy from rivers and streams might assume a sinuous, iridescent form that confuses the eye. An angel of the wild who pursued her foes across the world’s newborn savannas might be lean and long-limbed, able to run without tiring and possessed of supernal physical senses.

With the fallen, form definitely follows function. Once you’ve decided what kind of capabilities the character’s apocalyptic form should incorporate, take a look at the three basic visages manifested by her House’s lore paths. If any of those visages is exactly what you’d pictured, your work is finished. If, however, you envision something different for your character, feel free to use the system presented here to build an apocalyptic form based on the character’s House and primary lore.

SYSTEMS
A player begins with 16 “form points” with which to build an apocalyptic form. Each capability has a point value ranging from one to four. These lists include “common” form powers (available to demons of any House) and more specialized powers listed by House. The player must purchase eight revelatory capabilities (four normal and four high-Torment) for the character, thus establishing the character’s beginning revelatory form abilities.

Note: These “form points” do not transfer into freebie points; a player cannot choose to spend 10 form points building his character’s revelatory form and then spend the other six to buy additional Attributes or Abilities. By the same token, a player cannot use freebie points to buy additional or more expensive form characteristics for his demon’s apocalyptic form. A starting character’s revelatory form is still based on her primary lore to some degree, so it must have at least one of the basic template’s special abilities as described in Chapter Seven of the Demon rulebook.

This one special ability can come either from the normal or high-Torment abilities of the visage. Additionally, the Houses each have their own capabilities that come more naturally than others. Devils, for example, excel at inspiring (and terrifying) others, but they possess limited ability to change their own bodies, whereas Devourers almost universally manifest aspects of the natural world in their revelatory form. In addition to a list of “common” form abilities, each House has its own list of specialized abilities.

A player who wishes to purchase a form capability from a different House list pays one more point than the listed cost. For example, if a player wanted to give her Devil character the Scourge’s Aura of Vitality, she would have to spend five form points to do so instead of four, as the ability is not available on the Devil House list or the common ability list. The Storyteller is the final arbiter on whether a character may choose a form ability that is not normally available to a character’s House or on the common powers list.

8
Changelog / 27th December
« on: December 27, 2019, 10:22:33 AM »
- Server cache drastically changed due to importations of vast new models for Werewolf and Bird models. All credits for the following models go to `Blizzard Entertainment` for models obtainment from `World of Warcraft`. FN-RP does not claim to be the creator of the models nor the owner of them. *All rights reserved*.
  All Werewolves will be prompted a Form Selection dialog upon their attempt of (/shapeshift) after this restart. Please select your forms accordingly and we hope you will be satisfied with the results.
- `Shape of the Beast` Flight Form has been added in as part of the new cache, bird models are now available. Upon selection of your Flight Form, you will select the aerial model once; however for players with Totemic Change you can select any model every time you shift.
- Wild Wolf optimizations and change in appearance.
- General server optimization; server will now run much smoother.
- Mowing job cooldown has been fixed.
- Roleplay features optimization and improved flexibility.
- `Fair Glabro` Merit has been scripted in.

9
Server Guidance / Clarification of Accounts Linking
« on: December 22, 2019, 03:21:07 PM »
Clarification of accounts linking:
The main account stays independent, its your alternate accounts that are linked to your main account.
For example: I have Account 1, Account 2 and Account 3
Account 1 is my main (Account with the highest RPL)
I log into Account 2 and do /link Account_1 Account_1Password
I log into Account 3 and do /link Account_1 Account_1Password
Finished!

10
Changelog / 22nd of December
« on: December 22, 2019, 03:06:11 PM »
General Updates:
- Advisors can only preview the character sheet of the race they are advising from now on, this is a precaution in order to minimize potential chances of metagame.
- Roleplay Level Synchronization has been scripted; it is now possible to link all of your alternate accounts into your main account and keep your Roleplay Points and Roleplay Level up to date.
  Please note that you should specify a main account (the account with the highest Roleplay Level) and link all of your alternate accounts to it, not the other way around. For example, John_Doe is my main account and I want to link my alternate accounts
  David_Bob, James_Johes, Patrick_Moon; therefore, I will link the three specified alternate accounts to `John_Doe` and not the other way around.As this system is still in its beta phase, please let us know of any glitches and remember
  to take a screenshot of your (/stats) before linking incase of the need of refund which hopefully won't be the case.
- If linked Main Account will be displayed in (/stats).
- (/premiumtag) now persists after disconnection.
• Character Sheet Update:
- A new character sheet feature has been added: crouching while clicking on a usable trait will activate/use as follows:
- Clicking on Quintessence while crouching will spend a point of Quintessence accordingly.
- Clicking on Willpower while crouching will spend a point of Willpower accordingly.
- Clicking on Rage while crouching will spend a point of Rage accordingly.
- Clicking on Gnosis while crouching will spend a point of Gnosis accordingly.
- Clicking on Conviction while crouching will spend a point of Conviction accordingly.
- Clicking on Blood Pool while crouching will spend a blood point accordingly.
- Clicking on a Gift while crouching will activate it accordingly.

11
Changelog / 16th of December
« on: December 16, 2019, 09:13:51 AM »
> General Updates:
> - (/id) showing the wrong roleplay level has been fixed.
> - (/i edit) has been fixed. Special thanks to Matt for finding this error.
> - Mask system bug fixes (the bug where you have to un-equip twice has been fixed as well).
> • Vampire Updates:
> - (/dispel) has been implemented to dispel current blood buffs. (/dispel [strength/dexterity/stamina/all])
> - (/useblood) can now transfer blood points to other players (regardless of race, you can transfer a portion of your blood pool to another player); in order to do so, insert the player's id in the [reason] option.
>   For instance: (/ub 3 1) - this will transfer 3 blood points from you to player ID 1. They need to be in range of you for you to do so.
> - Blood Points per Turn are now displayed in (/cs) under `Other` header..
> - Max Blood Pool is now now displayed in (/cs) under `Other` header.
> - Max Trait Rating is now now displayed in (/cs) under `Other` header.
> - A system restriction has been added to spending blood points, the system will now prevent you from spending more than your Generation limit.
> - A system restriction has been added to buffing attributes, you are not able to buff an attribute more than ten dots; even if you spend more, the blood will simply be wasted and the specified attribute won't be buffed any further.

12
Changelog / 14th of December
« on: December 14, 2019, 03:36:29 PM »
• General Updates:
- It is now possible to purchase Venison from the Butcher store.
- It is now possible to buy in stacks from the General Store, it is no no longer needed to press multiple times to buy muliple times.
- Maxing out hunger and thirst renders you unable to consume more has been fixed.
- The underground cave in the wilderness has been fixed.
- (/i give) related bugs have been fixed.
- (/ub) has been renamed to (/ubp) for logic sake.
- Getting respawned by a staff members sets you back where you were has been fixed.
- (/showrpf) and (/showmf) have been fixed.
• Premium Status Updates:
- (/premiumtag) has been implemeneted for players with Premium status; whilst enabled, you will have a golden name (representing sportsmanship of Final Nights Roleplay) and your (/b) will be painted gold.
  Show off your support for Final Nights Roleplay ingame by enabling your tag. God bless FNRP.
- (/togb) has been implemented for players with Premium status.
- (/togpm) has been implemented for players with Premium status.
- (/(p)remium) chat has been implemented for players with Premium status.
- (/togpremium) has been implemented to toggle (/(p)remium) chat.
• System Updates:
- Reconnection is no longer required after (/namechange) or having a character sheet reset.
- (/staff) now distinguishes staff rank names. [e.g Werewolf Advisor Big Duck (ID: 1) (BigD)]
• Vampire Updates:
- Tzimisce Merits and Flaws from Lore of the Clans 20th Anniversary have been imported in the database.
- `Independent` Sect has been added in the `Sect` selection upon character registration.
- (/(u)se(d)iscipline) now displays dots instead of numbers when displaying the message of usage.
- Lasombra & Tzimisce have been downgraded from Roleplay Level B to Roleplay Level C.
- Drinking a blood pack when you are missing one blood point allows you to exceed Generation limitation has been fixed.
- Strength, Dexterity and Stamina buffs now show up and are calculated when rolling.

13
Changelog / 9th of December
« on: December 09, 2019, 10:28:53 AM »
• Roleplay Level/Points Update:
- You no longer need to ask an advisor to update your roleplay level for you. Once reaching a number of roleplay points required to level up, the system will automatically level you up to the next level.
- All newly registered players (and currently registered) have (and will be for newly registered) been given a sum of 250 Roleplay Points as default.
  Note: Decrease in Roleplay Level is done manually by advisors.
- (/stats) now informs you of how much Roleplay Points are required to reach the next roleplay level.
• Thirst/Hunger System:
- Thirst and Hunger deduction now carries penalties; having below 25 percent of either Hunger or Thirst will shake your screen
  whereas having below 15 will shake your screen and deduce your health points by one per minute.
• Character Sheet Update:
- Maximum character length has been doubled. (24 to 48)
- (/showrpf) has been implemented as a shortcut to show your Roleplay Features.
- (/showmf) has been implemented as a shortcut to show your Merits and Flaws.
- Rolling two traits together (the second being a compound trait) has been fixed. For example: [/roll stam prim] (will no longer prompt an error), same for any other compound traits.
Snowfalls are now automatically enabled upon login from December to February - if you are facing any performance issues, feel free to off it using (/snow).

14
A thick freezing-cold frost storm intertwines the Northern sides of Los Santos, weather forecasts reported temperature reached 7.4 Fahrenheit last night. The wave originated from the sea side of San Fierro and carried through to Los Santos, the wave originally had its way throughout Eastern Los Santos however the wind navigated its current to the northern side. As a result, most of the wilderness was rendered untraversable and diminishing all natural forms of life. The Los Santos Police Department urges all citizens to stay home and avoid traversing throughout the wilderness for their safety.

(( Supernaturals with high awareness (as for Werewolves: Primal-Urge) are able to sense that this frost storm is a result of supernatural activity, should they wish to learn more about this - feel free to join the upcoming event. ))

15
Changelog / 22nd of November
« on: November 22, 2019, 01:52:09 PM »
Werewolf:
- A lot of Gifts have been added to Werewolves (more than 240 Gifts), read below for the full list.
- New Merits and Flaws have been added to Werewolf (/buildmf).
- Camp field has been added to Werewolf (/(c)haracter(s)heet)
- Special thanks to the Werewolf Advisors for their contribution of fetching the Gift list.

Inventory Update:
- Item descriptions sometimes transfer to other items and sometimes the items lose their description has been fixed.
- The number of words you can type in /i edit do not correspond to how many that show after you check its (/i info) has been fixed.
- It is now possible to leave a blank line in item descriptions. (Simply press space then hit enter)

Mapping Update:
- The Drunken Leprechaun interior has been added.
- Northern Hills (the forest) mapping has been updated.

Gift List
BONE GNAWERS
The Hungry Hound (Rank One)
Smell of Success (Rank One)
Urban Ward (Rank One)
Declamation (Rank One)
Desperate Strength (Rank One)
The Mark (Rank One)
Kitchen Chemistry (Rank One)
Dead End (Rank Two)
Road Ward (Rank Two)
Stone-Throwing Devil (Rank Two)
I Got a Rock (Rank Two)
On Patrol (Rank Two)
Hootenanny (Rank Two)
Lucky Bastard (Rank Three)
Streets Tell Stories (Rank Three)
Laugh of the Hyena (Rank Three)
Rant and Rave (Rank Three)
Cooter`s Revenge (Rank Three)
Dumpster Diving (Rank Three)
Shadow of the Rat (Rank Four)
Face in the Crowd (Rank Four)
Piping (Rank Five)
Help Me (Rank Five)
 

BF TRIBE GIFTS
Watchful Eyes - Level One - Black Furies
Kali`s Tongue - Level Two - Black Furies
Stoking the Soul`s Fire - Level Two - Black Furies
Barring the Will - Level Three - Black Furies
Flames of Hestia - Level Three - Black Furies
Bolster the True Name - Level Four - Black Furies

CAMP GIFTS
True Shot - Level One - Amazons of Diana
Flurry of Arrows - Level Two - Amazons of Diana
Blizzard of Arrows - Level Four - Amazons of Diana
Rend - Level Two - Bacchanantes
Storm the Mother`s Wrath - Level Five - Bacchanantes
Messenger`s Fortitude - Level Two - Freebooters
Omen of Power - Level Two - Freebooters
Spirit Loan - Level Two - Moon-Daughters
Truest Sacrament - Level Two - Order of our Merciful Mother
Spirit Smuggler - Level One - Sisterhood
Winged Delivery - Level Three - Sisterhood
Walk With Hades - Level Five - The Temple of Artemis
 
CHILDREN OF GAIA
Water-Conning (Rank One)
Jam Weapon (Rank One)
Swallow Rage (Rank One)
Domestic Seeming (Rank Two)
Grandmother`s Touch (Rank Two)
Mule`s Bane (Rank Two)
Soothe the Savage Beast (Rank Three)
Words of the Alpha (Rank Three)
Lover`s Touch (Rank Three)
The Cleaving Hoof (Rank Three)
Unicorn`s Grace (Rank Four)
Uncaught Since the Primal Morn (Rank Four)
Serpent-Diving (Rank Four)
Trust of Gaia (Rank Five)
 
 
FIANNA
Fog of War (Rank Four) [RAGABASH]
Reverie (Rank Two) [GALLIARD]

Faerie Light (Rank One)
Salmon Leap (Rank One)
Howl of the Unseen (Rank Two)
Fair Fortune (Rank Two)
Spear Dancing (Rank Two)
Fire in the Belly (Rank Two)
Pin The Eagle`s Wing (Rank Three)
Forms of Cerunnos (Rank Five)
Havgan`s Healing (Rank Five)
GET OF FENRIS
Safe Haven (Rank One)
Snow Running (Rank One)
Sense Guilt (Rank Two)
Troll Skin (Rank Two)
Wearing the Bear Shirt (Rank Two)
Loki`s Touch (Rank Three)
Glory-Scars (Rank Four)
Strength of the Ancestors (Rank Five)
The Good Death (Rank Five)
Call Great Fenris (Rank Six)
 
RED TALONS
Eye of the Hunter (Level One)
Hidden Killer (Level One)
Purify Meat (Level One)
Predator`s Leap (Level Two)
Mother`s Rage (Level Three)
Territory (Level Four)
Blessing of the First pack (Level Five)
Home in All Lands (Level Six)

HOWL GIFTS (not camp, basically normal gifts)
Howl to the Pack (Level One)
Primal Howl (Level Two)
Howl of Hunger (Level Three)
Howl of Death (Level Four)
Shattering Howl (Level Five)

CAMP GIFTS
WARDERS OF THE LAND
Mark of the Prey (Level Two)
Snap Man`s Chains (Level Three)

LODGE OF THE PREDATOR KINGS
Prey`s Cry (Level One)
Offering of the Slain (Level Two)

WHELP`S COMPROMISE
Cub`s Lesson (Level One)
Judgement (Level Two)

DYING CUBS
Reap the Soul (Level Two)
Pain of the Land (Level Four)

WINTER PACKS
Silence of the Slain (Level One)
Rampage (Level Two)
 
STARGAZERS
Paper Butterfly (Rank One)
Imbalance (Rank One)
Channeling (Rank One)
Drunken Spider (Rank Two)
Wuxing (Rank Two)
Mouthpiece of the Successor (Rank Three)
Wind`s Returning Favor (Rank Three)
Summon the Chu-Mong (Rank Four)
The Silken Cloth (Rank Four)
Ancestral Incarnation (Rank Five)

MANTRA GIFTS (gifts of Indian stargazers but any stargazer can learn

Seed of Speech (Rank One)
Sound of Suffering (Rank Two)
Burning Fire-Mind (Rank Three)
Seeking the Void (Rank Four)
Liberation of Flesh (Rank Five)
Thought-Form of the Twelve Ministers (Rank Six)

CAMP GIFTS
DEMON EATERS
Sense the Demonic (Rank One)
Reverie of the Kol-Kin (Rank Two)

THE SACRED THREAD
Word-to-Weapon (Rank Two)
The Teacher`s Ease (Rank Two)
Eyes of Ignorance (Rank Five)

TRANCE RUNNERS
Bird Bones (Rank Three)
Seven Mile Leap (Rank Three)
 
WENDIGO
Nose-To-Tail (Rank One)
Lift-Your-Leg (Rank One)
Ice Echo (Rank One)
Scent of the Man-Eater (Rank Two)
Salmon Swim (Rank Two)
Devouring Rime (Rank Two)
Tourniquet (Rank Two)
Icicle-Hide (Rank Three)
Strength of Pine (Rank Three)
Whiteout (Rank Three)
Shelter of Needles (Rank Four)
Bark of Willow (Rank Four)
Last Stand (Rank Four)
Wsitiplaju`s Bow (Rank Four)
Balance of Wormwood (Rank Five)
CAMP GIFTS
GHOST DANCE
Virgin Snow (Rank Two)

SACRED HOOP
Claw-to-Thumb (Rank One)
Firewater`s Quench (Rank Three)
 
SHADOW LORDS GIFTS
Whisper Catching (Level One)
Cold Voice of Reason (Level Two)
Icy Chill of Despair (Level Three)
Raven`s Wings (Level Three)
Shadow Cutting (Level Three)
Call the Storm (Level Four)
Seeds of Doubt (Level Four)
Wounding Lies (Level Five)

CAMP GIFTS
BRINGERS OF LIGHT
Purify Scent (Level One)
Pure Identity (Level Two)
Wyrm Taint (Level Three)
Purity of Blood (Level Five)

CHILDREN OF BAT
Ears of the Bat (Level One)
Patagia (Level Two)
Song of the Earth Mother (Level Two)
A Thousand Eyes (Level Three)

CHILDREN OF CROW
Perceptive Servant (Level One)
Hidden Secrets (Level Two)
Dark Aerie (Level Three)

JUDGES OF DOOM
Interrogator (Level One)
Executioner`s Privilege (Level Two)
True Fear (Level Two)
Assassin`s Strike (Level Four)
Find the Transgressor (Level Five)

LORDS OF THE SUMMIT
Interrogator (Level One)
Paranoia (Level One)
True Fear (Level Two)
Roll Over (Level Four)
 
UKTENA
Strut (Rank One)
Implacable Grip (Rank One)
Blending (Rank Two)
Overlook (Rank Two)
Another`s Moccasins (Rank Two)
Reveal the Hidden (Rank Two)
Coils of the Serpent (Rank Two)
Indian Giver (Rank Two)
Uktena`s Freezing Stare (Rank Three)
Death Trance (Rank Three)
Sing Down the Rain (Rank Three)
Wisdom of the Ancient Ways (Rank Three)
Lay of the Land (Rank Four)
Spirit`s Horse (Rank Four)
Guardian`s Fortitude (Rank Four)
Uktena`s Glare (Rank Five)
Becoming Uktena (Rank Six)
 
SILENT STRIDER GIFTS
Heaven`s Guidance (Level One)
Tireless Running (Level One)
Tread Sebek`s Back (Level Two)
Scale of Ma`at (Level Three)
Dam the Heartflood (Level Four)

CAMP GIFTS
HARBINGERS
Grim Resolve (Level One)
Ghost Touched (Level Three)

SEEKERS
Sense of the Prey (Level Two) (I assume this means Pulse of the Prey)

DISPOSSESSED
Graceful Strike (Level Two)

SWORDS OF NIGHT
Mindblock (Level Four)

WAYFARERS
Call to Duty (Level Two)

EATERS OF THE DEAD
Touch of Death (Level Four)

BITTER HEX
Curse of Hatred (Level Two)
Fetish Doll (Level Five)
 
SILVER FANGS
Eye of the Falcon (Rank One)
Ice Dance (Rank One)
Reason`s Grasp (Rank Two)
Talons of Falcon (Rank Three)
The Secret of Gaia (Rank Five)

HOUSE GIFTS
AUSTERE HOWL
Osprey`s Eye (Rank One)
Osprey`s Flight (Rank Two)
Austere Mind (Rank Two)

BLOOD RED CREST
Merlin`s Call (Rank Two)
Burning Blade (Rank Three)

CRESCENT MOON
Wind of Buzzard`s Wings (Rank One)
Leshii`s Boon (Rank Four)

UNBREAKABLE HEARTH
Harrier`s View (Rank One)
Hidden Meaning (Rank Two)

WISE HEART
Locate Spirit Tutor (Rank Two)
Deep Roots (Rank Two)

WYRMFOE
Eagle`s Beak (Rank Two)
Hand Blade (Rank Two)

LODGE GIFTS
SUN LODGE
Truce of Helios (Rank Two)
Honor Pact (Rank Three)

MOON LODGE
WAXING CYCLE
New Moon`s Laughter (Rank One)
Crescent Moon`s Awareness (Rank Two)
Half Moon`s Diplomacy (Rank Three)
Gibbous Moon`s Understanding (Rank Four)
Full Moon`s Wrath (Rank Five)

WANING CYCLE
Full Moon Cleansing (Rank One)
Gibbous Moon Song (Rank Two)
Half Moon Mnemonics (Rank Three)
Crescent Moon Fata (Rank Four)
New Moon Legerdemain (Rank Five)
 
GLASS WALKER GIFTS
Skyscraper Vision (Level One)
Jam Technology (Level One)
Steel Fur (Level Two)
Pennies from Heaven (Level Two)
Electroshock (Level Three)
Intrusion (Level Three)
Tech Speak (Level Four)
Custom Built (Level Five)

CAMP GIFTS
CORPORATE WOLVES
Budget Approval Process (Level One)
Buzzword Language (Level Two)
Takeover (Level Five)

CYBERDOGS
Cool Mind (Level One)
Steel Made Flesh (Level Two)

DIES ULTIMAE
Last Ditch (Level One)
Well-Oiled Running (Level One)
Steel Blowfish (Level Three)

RANDOM INTERRUPTS
Network Terminal (Level One)
Mind Partition (Level Two)
Universal Interface (Level Three)
Cooling System (Level Four)
Phone Travel (Level Five)

WISE GUYS
Tommy`s New Trick (Level One)
Mother`s Touch (Level One)
Image of the Saints (Level Two)
Whispers on the Street (Level Three)
Umbral Motorcade (Level Four)
Corner Shot (Level Four)
Family Debt (Level Five)
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